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ULTIMA ONLINE

Ultima Online
UO 7th Anniversary Edition
Developer(s) Origin Systems, Electronic Arts
Publisher(s) Electronic Arts
Designer(s) Raph Koster and more... over 20
Release date(s) September 1997
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: Teen (formerly Mature)
Platform(s) Windows
Media CD
System requirements Intel Pentium CPU, 32 MB RAM, DirectX 5, Internet access
Input Keyboard, mouse

Released on September 30, 1997, by Origin Systems, Ultima Online (UO) is a popular graphical massively multiplayer online role-playing game that was instrumental to the development of the genre, and is still running today. The game is played online, in a fantasy setting similar to that of the other Ultima games that preceded it.

Contents

Overview

The success of Ultima Online (UO) opened the door for the creation of many new massively multiplayer games that have or are about to hit the market. UO is a third-person/isometric fantasy role-playing game set in the Ultima universe. It is online-only and played by thousands of simultaneous users (who pay a monthly fee) on various game servers, also known as shards. It is also known for its extensive timing-based player versus player combat system. Over a million paid accounts have been created in the game. To maintain order in the online community, there are Game Masters who resolve player disputes, police the shard for terms of service violations, and correct glitches in the game.

Several expansions have been released, but its aging game engine and graphics make it outdated compared to competitive, new massively multiplayer games. This however is set to change with the release of Ultima Online: Kingdom Reborn in 2007, which will feature a brand new engine that is predicted to see Ultima Online active and thriving for many years to come. Since Ultima Online's prime in 2003, the overall subscriber base has seen a steady decline. Subscriber numbers peaked at around 250,000 in July of 2003, and to date sit around 135,000 subscribers (aproximately 70,000 of which are Japanese) [1]. Ultima Online holds a 1.1% market share of MMOG subscriptions [2].

Quoting directly from the Electronic Arts press release announcing the Ultima Online: Kingdom Reborn expansion, Ultima Online was "the first MMORPG to reach the 100,000 subscriber base, far exceeding that of any game that went before it. Since then, it has added seven expansion packs and dozens of free content updates, making it one of the deepest, largest MMORPGs ever created. It is listed in the Guinness Book of World Records as the longest continuously running MMORPG in history."

Current state

Aaron Cohen (known online as Darkscribe), the current producer of Ultima Online, is a player of the game and appears to be bringing a player's enthusiasm to his work with a willingness to put his team to work on unglamorous but necessary issues, such as working to control massive cheating. For example, he has initiated testing of the anti-cheat program PunkBuster for use with Ultima Online (PunkBuster's first use with MMORPGs). Also, his team has undertaken a massive sweep of Ultima Online's in-game economy for in-game currency (gold pieces) that was obtained through illegitimate means.

On other fronts, Cohen has initiated a game-wide plot-line revolving around a new computer-controlled character named Inu the Crone, a plot-line which has proven popular with players. The new plot-line currently has injected new life into the world of Ultima Online, with puzzling mysteries and dynamically designed invasions. These current events show a lot of new ideas and talent, and the willingness of the Ultima Online development team to revitalize and improve the game.

One of the most significant announcements to come out of Cohen's team thus far is the creation of a new Ultima Online client, to be included in the 2007 expansion, Ultima Online: Kingdom Reborn.

Game mechanics

Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, there were many new game mechanics as well. Partially designed as a social and economic experiment, the game had to account for the widespread player interaction as well as deal with the long history of players feeling as if they were the center of attention, as had been the case in single-player games. New to both the developers and the players, a lot that was planned never happened, and a lot that was unexpected did, and many new game systems were put in place to compensate.

Issues faced

Ultima Online has seen many major revisions throughout its history. This includes game-play revisions, staff changes, technical revamps, and even fundamental design changes. With few earlier MMORPGs to take lesson from, the staff behind UO was breaking new ground and had to solve complex issues that had never been faced in a commercial game on such a wide scale before. The importance of understanding psychology, social interaction, economy, and such became increasingly important as complex social behavior evolved.

Throughout the pre-release development of the game, a well-balanced, realistic economy and social structure was the goal. While not nearly all of the features planned for incorporation made it into the first release, the developers did manage to put almost all of the control into the hands of players in terms of what they could do to each other and the world as a whole. What ensued caused permanent repercussions still faced in the game today.

The other most common problem with the game was the "scamming" that went on between players. That is, exploiting minor glitches in the game relating to transactions between players. Scamming was legal throughout the 2nd age but then became illegal upon the arrival of Ultima Online Renaissance. But, since the gamemasters were receiving too many complaints, scamming was made legal with the implementation of publish 18. After scamming had become legal many players received reputations for being "scam artists" or "scammers". In a study conducted by UO Stratics in May 2003 the top scammers were revealed through many polls and surveys. The con who is credited with scamming the most amount assets was Westside of the Pacific shard.

Expansions, sequels and other releases

Sequels

  • Ultima Online 2 (UO2) — later renamed Ultima Worlds Online: Origin (UWO:O) — was announced in 1999. It was to add Steampunk elements to the fantasy setting, set in a world where the Past, Present and Future of Sosaria were merged together by a mistake made by Lord British while attempting to merge together the shards of the Gem of Immortality. Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story. It was cancelled in 2001 before its release, citing the competitive nature of the massively multiplayer online gaming market — Electronic Arts feared the sequel would harm UO's subscription numbers. Some of the monsters and art made for UWO:O were later used in the Ultima Online expansion Lord Blackthorn's Revenge.
  • Ultima X: Odyssey — This new MMORPG was to be set in a world named Alucinor, created by the Avatar after the events of Ultima IX: Ascension. It was cancelled in 2004 — again, according to EA, in order to focus on expansions to the original Ultima Online.

Expansions

  • Ultima Online: The Second Age (October 1, 1998) Featured a new area of land called the Lost Lands, along with an in-game chat system and new creatures. Also known as T2A. Was Released in two boxed versions with the first having different artwork and a single manual.
  • Ultima Online: Renaissance (April 3, 2000) The world was doubled in size, as there were literally two copies of it. The worlds were called Felucca and Trammel, after the two moons in Ultima's Britannia world. The Trammel world did not allow player killing, while the Felucca world did. Felucca also adopted a darker, more foreboding look.
  • Ultima Online: Third Dawn (March 7, 2001) The major change was that this expansion included a 3D client, no doubt to compete with 3D MMORPGs like EverQuest. Also, a special Third Dawn only land was created, called Ilshenar. It was accessible only to 3D clients until the release of Lord Blackthorn's Revenge.
  • Ultima Online: Lord Blackthorn's Revenge (February 24, 2002) Brought "a dark new world based on new characters from Todd McFarlane" to Ultima with improved game AI, in-game help, and improved character creation.
  • Ultima Online: Age of Shadows (February 28, 2003) Brought the landmass of Malas with lots of space for new housing, two new character classes (Paladin and Necromancer) and the ability to customize house designs. The item system was completely reworked with this expansion. Armour resistance was split in to five types of resistance, and many new properties that affected gameplay were added to weaponry. As good equipment was now vital, this expansion also brought with it item insurance.
  • Ultima Online: Samurai Empire (November 2, 2004) Brought ancient Asian mythology and folklore to the game, two new classes (Ninja and Samurai) and a new area to explore, the Tokuno Islands.
  • Ultima Online: Mondain's Legacy (August 30, 2005) Introduced a new race, elves, and a new skill, spellweaving. Several dungeons were also added.
  • Ultima Online: Kingdom Reborn (Planned for 2007) This expansion is going to introduce a new client with new graphics. The developers also stated that there will be a few surprises. More details will be announced until the end of 2006.

Other releases

  • Ultima Online: Charter Edition (September 30, 1997) Was available to pre-order from Origin Systems at the launch of Ultima Online and in small quantities alongside the standard retail box. It included a signed lithograph of the Ultima Online artwork by the Hilderbrandt brothers, a pewter pin badge bearing the Ultima Online logo and the box was signed by Richard Garriott. The Charter Edition also included the cloth map which was also a feature of the standard box.
  • Ultima Online: 7th Anniversary (September 25, 2004) Was a special release of the game to celebrate Ultima Online's seventh birthday. Like all of the items listed in this section, this release did not bring anything new to the game and is not an expansion, although it did include a more recently patched CD; the Age of Shadows was still the most current version at the time. This release was contained in a small cardboard box containing a triple-CD jewel case, featuring Ultima Online: Age of Shadows, but also included Ultima IX: Ascension install and play discs as a special bonus. A glossy booklet showing the history of Ultima Online expansions was included which contained historic art and an interview from the Ultima Online team and community leaders. Also included in the package a code for an in-game gift, one of which was Ultima Online's famous Hilderbrant print, an extra character slot (a total of six characters was now available) and 7 buddy registration codes.
  • Ultima Online: Gold (July 18, 2005)
  • Ultima Online: The Eighth Age (September 25, 2005) Was a boxed game CD with an array of in-game tokens. Though not bringing any new features, the release was to celebrate Ultima Online's eighth birthday. The box included a updated game CD (with more recent patches), a glossy booklet feauring an atlas of Sosaria, in-game tokens for an anniversary gift (choice of 8) a character transfer, an advanced character and a 45-day free trial code. Also a time-limited blue soulstone was included.
  • Ultima Online: Eve of a New Age (Planned for release October, 2006) Details of this release are still being finalised by the UO Dev Team, but is planned for release sometime in October, 2006

Shard emulation

Technically-inclined fans of Ultima Online have reverse-engineered the game to produce server emulators of the original game servers. This emulation is legal in most countries, and Electronic Arts is aware of its existence, although in certain countries the authors of these emulators are considered to have violated their EULA by reverse-engineering the game, and may be banned from Electronic Arts Ultima Online servers as a result (other countries do not allow restrictions on reverse engineering). To stay legal, emulation servers do not distribute the original Electronic Arts client files, and the users of the emulation software must not charge their players to be able to play on their individual shards.

Clients

Electronic Arts clients

Ultima Online features two distinct clients: the original client, which has 2D characters and lighting, and a very distinct 3D client, which uses 3D models for characters and lighting. The 3D client was originally released as a part of the Ultima Online: Third Dawn expansion, but has received poor reviews from both veteran and new players alike due to a large number of performance issues (especially memory leaks early on) and what many see as sub-par graphics. Both clients, however, have strong followings, and EA continues to develop both simultaneously. An update to the 3D client was made on January 30th 2006 when characters and creatures from the game were scaled down to smaller size.

Ultima Online: Kingdom Reborn client

Ultima Online: Kingdom Reborn was announced in August of 2006 to be released sometime in 2007 with a new client. The new client, according to the Ultima Online team at Electronic Arts, is being created for the purpose of modernizing Ultima Online's look, making it easy to add new content without backsliding through outdated and outmoded art, while maintaining Ultima Online's niche market as an MMORPG that can be run on lower-end computers.

Third-party clients

Third-party clients are made by fans for use on third-party servers. Use of a third-party client is in violation of the Electronic Arts terms of service, however.

  • Ultima Iris (in development) is an open source client able to work with emulated servers. Using mostly the graphics of the original client, it is able to work with higher resolutions and on multiple platforms. It also allows for the addition of custom art, making it highly desirable to custom shard makers. This client allows for 2D or 3D Ultima Online-like game-play requiring only a copy of the original client. The most notable feature of Ultima Iris is its real 3D engine.
  • PlayUO, (formerly known as Krrios' Client, or KUOC), is another option of custom Ultima Online client, however it is closed-source and only has a 2D version. It can be downloaded at the RunUO.com forums.
  • Palanthir (in development) is another option of custom Ultima Online client, however it is closed-source and only has a 2D version.
  • Wolfpack UO Client (in development) is an open-source client able to work with emulated servers. It can be downloaded at the wpdev.org forums.

Trivia

  • Lord British's throne is the top half of the Ultima Online logo.
  • On rare occasions, casting the spell "energy vortex" will summon a purple llama instead of the cloud-like creature the spell is meant to summon. The purple llama is labeled in-game as "an energy vortex" and has the same powers as the creature the spell is named for.
  • There are hidden caves beneath the town of Bucaneer's Den, that were cut off due to early bugs in Ultima Online in relation to movement of NPCs in or above them.
  • Many of the graphics used are actually high-resolution versions of graphics used in Ultima 8.
  • A monster called a slime exists in-game which is a small slithering blob. Some years ago on rare occassions you could encounter a slime that was renamed a "jwilson," which was purportedly named after magazine editor Johnny Wilson, who had given UO a bad review and thus earned a derisive place in the game by the developers. "Jwilsons" have not been seen in-game for some years.
  • Cows may be "tipped" by clicking on them numerous times.
  • There was once a gray goo phenomenon that occurred when an area-of-effect spell such as fire field was cast on a slime, which was programmed to randomly split upon taking damage into two new slimes. The exponential growth would often crash the servers.
  • Caverns, similar to those found under Bucaneer's Den, are also found under the town of Yew, but these are now totally inaccessible save through magic and knowing someone who has "marked" this location on a "rune."
  • A special area used by the manufacturers and developers to test in-game housing was accidentally accessed by players. Players who were caught in this area, which came to be known as "Green Acres," were alleged to be banned.
  • Every once in awhile, casting the "recall" spell (made to quickly transport one from one location to another one far away) would take one to an island in the middle of an ocean, or a starry area, instead of the intended destination.

See also

The Ultima series
I - II - III - IV - V - VI - VII - VIII - IX

Akalabeth (Ultima 0)
Worlds of Ultima : The Savage Empire - Martian Dreams
Ultima Underworld : The Stygian Abyss - Labyrinth of Worlds
Ultima Online
Ultima Worlds Online: Origin - Ultima X: Odyssey - Arthurian Legends
Ultima articles - Ultima characters

References

  1. ^ MMOGchart.com (2006-07). An Analysis of MMOG Subscription Growth - Version 21.0. MMOGchart.com. Retrieved on 2006-08-09.
  2. ^ MMOGchart.com (2006-06). MMOG Subscriptions Market Share. MMOGchart.com. Retrieved on 2006-08-09.

External links